References
Welcome Page:
Hunter, J. (2013)). The upside of teens playing video games for hours. The Globe and Mail.
Retrieved from http://www.theglobeandmail.com/news/british-columbia/the-upside-of-teens-playing-video-games-for-hours/article12356196/
Images:
Mario Banner: http://s156.photobucket.com/user/Sid_Chip/media/mario_banner.png.html
Mario Picture: http://mario.wikia.com/wiki/Mario
Gold Star: http://www.filmwerk.co.uk/2013/08/13/the-gold-star-award/
Mario and Luigi: http://fantendo.wikia.com/wiki/Futuristic_Mario_Party
Level 1:
Akkerman, S., Admiraal, W., & Huizenga, J. (2009). Storification in History education: A mobile game in and about medieval Amsterdam. Computers &
Education, 52(2), 449-459.
Klopfer, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward.
Squire, K., & Barab, S. (2004, June). Replaying history: engaging urban underserved students in learning world history through computer simulation games.
In Proceedings of the 6th international conference on Learning sciences (pp. 505-512). International Society of the Learning Sciences.
Image:
http://www.vgchartz.com/game/6973/mario-party-ds/
Level 2:
Lee, J. (2011). South korean pulls plug on late-night adolescent online gamers. CNN. Retrieved from http://www.cnn.com/2011/11/22/world/asia/south-korea-
gaming/index.html
Sun, C. (2011, 10 17). South korea is the most-wired country in the world—and online games are the new drug of choice for its youth. . Newsweek Magazine.
Retrieved from http://mag.newsweek.com/2011/10/16/south-korea-s-video-game-addiction.html
Images:
http://undertit.blogspot.ca/2009/07/video-game-nerds-part-2-nerdology.html
http://www.vg247.com/2012/11/27/new-super-mario-bros-u-same-princess-another-castle/
http://www.vg247.com/2012/11/27/new-super-mario-bros-u-same-princess-another-castle/
Level 3:
Albert, I. http://ian-albert.com/games/super_mario_bros_maps/ [Web Photo].
Banchero, S. (2013, August 10). Computer Games in the Classroom - WSJ.com. The Wall Street Journal - Breaking News, Business, Financial and Economic News, World News & Video. Retrieved October 13, 2013, from www.wsj.com
Corbette, S. (2010, September 15). Video Games Win a Beachhead in the Classroom - NYTimes.com. The New York Times - Breaking News, World News & Multimedia. Retrieved October 13, 2013, from http://www.nytimes.com/
Institute of Play. (2011). Digital Media: New Learners of the 21st Century [Web Video].
Schwartz, K. (2013, September 13). How Schools Design Classroom Games for Learning | MindShift. Mind/Shift: How we will learn. Retrieved October 13, 2013, from http://blogs.kqed.org/
Level 4:
Plato. (380 B.C.). Meno. Retrieved from http://classics.mit.edu/Plato/meno.html
Heidegger, M. (1953/1977). The question concerning technology. In M. Heidegger, The question concerning technology and other essays (trans. W. Lovitt) (pp. 3-35). New York: Harper & Row.
McGonigal, J. (2013). My Book. Retrieved from http://janemcgonigal.com/my-book/
McGonigal, J. (2012). The game that can add 10 years to your life. Retrieved from http://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life.html
McGonigal, J. (2010). Gaming Can make a Better World. Retrieved from http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
Image:
Mario Banner: http://thegamesdb.net/terms/
Level 5:
http://minimonstermedia.blogspot.ca/2013/02/a-brief-history-of-platform-game-genre.html
Reference Page:
http://www.hyperspin-fe.com/forum/showthread.php?17571-Mari0-Think-Super-Mario-Brothers-meets-Portal
Hunter, J. (2013)). The upside of teens playing video games for hours. The Globe and Mail.
Retrieved from http://www.theglobeandmail.com/news/british-columbia/the-upside-of-teens-playing-video-games-for-hours/article12356196/
Images:
Mario Banner: http://s156.photobucket.com/user/Sid_Chip/media/mario_banner.png.html
Mario Picture: http://mario.wikia.com/wiki/Mario
Gold Star: http://www.filmwerk.co.uk/2013/08/13/the-gold-star-award/
Mario and Luigi: http://fantendo.wikia.com/wiki/Futuristic_Mario_Party
Level 1:
Akkerman, S., Admiraal, W., & Huizenga, J. (2009). Storification in History education: A mobile game in and about medieval Amsterdam. Computers &
Education, 52(2), 449-459.
Klopfer, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward.
Squire, K., & Barab, S. (2004, June). Replaying history: engaging urban underserved students in learning world history through computer simulation games.
In Proceedings of the 6th international conference on Learning sciences (pp. 505-512). International Society of the Learning Sciences.
Image:
http://www.vgchartz.com/game/6973/mario-party-ds/
Level 2:
Lee, J. (2011). South korean pulls plug on late-night adolescent online gamers. CNN. Retrieved from http://www.cnn.com/2011/11/22/world/asia/south-korea-
gaming/index.html
Sun, C. (2011, 10 17). South korea is the most-wired country in the world—and online games are the new drug of choice for its youth. . Newsweek Magazine.
Retrieved from http://mag.newsweek.com/2011/10/16/south-korea-s-video-game-addiction.html
Images:
http://undertit.blogspot.ca/2009/07/video-game-nerds-part-2-nerdology.html
http://www.vg247.com/2012/11/27/new-super-mario-bros-u-same-princess-another-castle/
http://www.vg247.com/2012/11/27/new-super-mario-bros-u-same-princess-another-castle/
Level 3:
Albert, I. http://ian-albert.com/games/super_mario_bros_maps/ [Web Photo].
Banchero, S. (2013, August 10). Computer Games in the Classroom - WSJ.com. The Wall Street Journal - Breaking News, Business, Financial and Economic News, World News & Video. Retrieved October 13, 2013, from www.wsj.com
Corbette, S. (2010, September 15). Video Games Win a Beachhead in the Classroom - NYTimes.com. The New York Times - Breaking News, World News & Multimedia. Retrieved October 13, 2013, from http://www.nytimes.com/
Institute of Play. (2011). Digital Media: New Learners of the 21st Century [Web Video].
Schwartz, K. (2013, September 13). How Schools Design Classroom Games for Learning | MindShift. Mind/Shift: How we will learn. Retrieved October 13, 2013, from http://blogs.kqed.org/
Level 4:
Plato. (380 B.C.). Meno. Retrieved from http://classics.mit.edu/Plato/meno.html
Heidegger, M. (1953/1977). The question concerning technology. In M. Heidegger, The question concerning technology and other essays (trans. W. Lovitt) (pp. 3-35). New York: Harper & Row.
McGonigal, J. (2013). My Book. Retrieved from http://janemcgonigal.com/my-book/
McGonigal, J. (2012). The game that can add 10 years to your life. Retrieved from http://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life.html
McGonigal, J. (2010). Gaming Can make a Better World. Retrieved from http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
Image:
Mario Banner: http://thegamesdb.net/terms/
Level 5:
http://minimonstermedia.blogspot.ca/2013/02/a-brief-history-of-platform-game-genre.html
Reference Page:
http://www.hyperspin-fe.com/forum/showthread.php?17571-Mari0-Think-Super-Mario-Brothers-meets-Portal